Archive for the 'Uncategorized' Category

1.2.4 Patch Notes

Published by under patch,Star Wars: The Old Republic,Uncategorized , May 15 2012

Here are today's patch notes.

1.2.4 Patch Notes

5/15/2012

Classes and Combat

    General

    • The Guard ability can now be reapplied if the player dies with it activated. Previously, players sometimes received an error indicating that their target was already guarded.

    Sith Inquisitor

      General
      • Lightsaber Charge's audio effects no longer loop indefinitely.

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SWTOR Servers Now Available after Patch 1.2.4

Published by under 1.2.4,News & Info,Patch Notes,Uncategorized , May 15 2012

Servers are up, fellow gamers! This week’s patch is fairly extensive and include some interesting fixes and a few changes. Check out the notes below.

We haven't quite made it to 30 patches yet–but we'll get there!

1.2.4 Patch Notes

5/15/2012

Classes and Combat

General

  • The Guard ability can now be reapplied if the player dies with it activated. Previously, players sometimes received an error indicating that their target was already guarded.

Sith Inquisitor

General
  • Lightsaber Charge’s audio effects no longer loop indefinitely.

Companion Characters

Xalek

  • Xalek now receives the correct amount of Shield Absorption from equipped gear.

Crew Skills

Crafting Skills

  • French and German tooltips now indicate the percentage chance for reverse engineering.

Flashpoints and Operations

General

  • Players who advance from level 49 to 50 while near an Operation phase gate now see the gate color change to indicate their eligibility to enter.

Flashpoints

Directive 7
  • Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.
Lost Island
  • LR-5 Sentinel Droid now reliably activates his Plasma Coils during the encounter.
The Battle of Ilum
  • Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.
The Black Talon
  • An audio effect from the fusion cutter in this Flashpoint no longer loops indefinitely.
The False Emperor
  • Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.

Operations

Explosive Conflict
  • General Vorgath’s speech now features the correct voice modulation.

Items

General

  • Rebreather head slot items now appear on Sith Pureblood characters.
  • Equipping a hooded robe in combination with certain head slot items no longer causes baldness.
  • Players can no longer add color crystals to some items that did not appear to have color crystal slots, causing the crystals to become irretrievable.

Missions and NPCs

Missions

World Missions
Belsavis
  • Breakthrough: All members of the group now receive credit for completed of this mission.
Ilum
  • World Story missions on Ilum can no longer be abandoned.
Taris
  • No Escape: Republic Astromech Droids are no longer attacked by nearby friendly forces.
Voss
  • Players can no longer complete The Dark Hollow without first completing Primary Target. Completing these missions out of order could prevent players from completing Primary Target.
Class Missions
Jedi Knight
  • Fate of the Jedi: The cinematic with the Jedi Council no longer takes much longer than intended to begin playing.
Jedi Consular
  • Automated Defense: Euphony Guard Droids now count towards this mission objective.
  • Vivicar Awaits: This mission can no longer become blocked if a player logs out during the “Defeat the Ambush” step.
Sith Inquisitor
  • Into the Pit: The final conversation with Major Bessiker can no longer be repeated.
Imperial Agent
  • Shadow of the Dark Lord: Darth Zhorrid now follows through with her threat to torture a character in one of the dialogue paths in this mission.
  • The Star Chamber: Players who destroy the codex and fight the Sith Lords aboard the station are now able to enter the Tenebrous to complete the mission. Players who were previously blocked from completing it must reset the mission.
Trooper
  • The Battle of Corellia: The Striker One Uplink can now be used from the mission tracker.

PvP

General

  • Mini-pets can no longer be summoned inside Warzones.
  • A fix for some causes of players becoming stuck dead in Warzones has been implemented, though the issue may still rarely occur.

Warzones

Voidstar
  • Characters that exit the protected spawn area before the match begins are now killed.

UI

Guild Bank

  • Crafted items stored in the Guild Bank now display their tooltips correctly.

Social

  • Closing the Add Friend dialogue no longer makes the Add Friend button on the friends list unusable.

Miscellaneous Bug Fixes

  • Actions in the UI layout editor, chat window, and crafting window now prevent a player from being labeled as AFK.

 

The Voidstar change will prevent an exploit that allowed some teams an unfair advantage if they were able to leave the spawn area ahead of time and run to the first mission point.  The bug fix to the UI editor is very welcome. As someone who’d been disconnected a couple times while tinkering with my UI and making a video for my guild about UI editing, I definitely appreciate the fact that I will no longer get disconnected.

Do you have a favorite fix or change from this week’s patch? Share your thoughts with us.

Image source: stickergiant.com

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Patch Notes: 1.2.4 5/15/12

Published by under Uncategorized , May 15 2012

Following this morning’s scheduled maintenance, players will have to download a new patch in order to play Star Wars: The Old Republic. The majority of Patch 1.2.4’s changes deal with bug fixes. However, there are a few other minor alterations to the game that players should be aware of. For today’s patch deployment notes in full, hit the jump.

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Fleet Pass: SWTOR Weekly Roundup

Published by under fleet pass,News,Uncategorized , May 15 2012

Fleet Pass is a weekly review of the SWTOR community, a small and non-comprehensive collection of the funny, the insightful, the controversial and any other interesting picks found anywhere but generally in the SWTOR Forums.  Have a suggestion?  Send it in to us with a source link if available, and the name you’d like to be credited [...]



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Server Downtime: 15th May 2012

Published by under News,server downtime,servers,Uncategorized , May 15 2012

Another nice standard four-hour downtime this week: AEST: 5pm-9pm AWST: 3pm-7pm NZST: 7pm-11pm The full blurb below as always! Scheduled Maintenance Date: Tuesday, May 15th, 2012 Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This [...]



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Wall of Guilds – Mirror, Mirror on the Wall

It’s time to tack up the guilds that are looking for members this week. If you would like to advertise for your guild as well you can do so by sending me the form you will find if you scroll to the bottom of the page. It’s free and the more guilds from your server who advertise here the better the likelihood of attracting more people to your server and perhaps to your guild.

Who is the fairest of them all

This week we are visiting a wide variety of servers from East to West and RP to PVP. If you aren’t seeing any guilds from the server you would like to join a guild on try searching for it in the search box to the top right. There might very well have been guilds seeking members from your server in previous weeks.

And remember, you can add your guild to the Wall as many times as you like. Just send me a message each week you would like to be included.

The Wall of Guilds:

Quiet Professionals on Grand Master Zym

Guild Name: Quiet Professionals.

Server: Grand Master Zym.

Server Type: US-East, PVE.

Faction: Sith Empire.

Play Style: PVE and PVP.

Ops Schedule: Tuesday and Thursdays 9pm to Midnight EST.

Contact: officers[at]quietprofessionals DOT info.

Recruitment Needs:

DPS and Backup Healers.  DPS with the gear and desire to occasionally spec heals is a plus.

Description:

We are a collection of friends, family, and couples that have been drawn together by our love for Star Wars and our enthusiasm for gaming. We maintain one of only a handful of sixteen man operation teams on Grand Master Zym and one of only a couple which has been successful in challenging hard mode content.  We’ve cleared EV and KP on both 8 and 16 man HM and we have moved on to set our focus on Denova Operations.  When not focusing our attention on operations our members can usually be found leveling alts, doing dailies, running flash points and fighting the good fight in war-zones.

 

Guild name: Vu’Traat.

Server: Sanctum of the Exalted.

Server type : US-East RP.

Faction: Empire.

Play style: Mix of RP, PVE and PVP.

Contact person and email:

Zam via our guild website.

Recruitment needs:

We are looking for exceptional players of all classes.

Description:

What does Vu’traat mean? In Mandalorian, it means “special forces”. Our goal is to provide a mature, drama-free gaming environment for friends, old and new. We pride ourselves on our laid back nature, our organizational skills and our knack for excelling in every facet of MMO games. We enjoy providing a guild where our members can excel in any area of their choosing: PVE, PVP, RP, Crafting and Raiding.

 

Stim Junkies on Kaiburr Crystal

Guild name: Stim Junkies.

Server: Kaiburr Crystal.

Server type: US-West, PVE.

Faction: Republic.

Play style: PVE.

Contact person and email: Drasaari, huusch01[at]luther DOT edu.

Recruitment needs:

Healers: Low, Tanks: High, DPS: Welcome.

Description:

We are a community of gamers who are looking to gain experience doing both PvE and PvP content while expanding our knowledge of the Star Wars Universe. We are mature players who like to have fun and enjoy the social aspects of MMOs. We like to do Flashpoints, Hardmodes, and Warzones, and hope to get into Ops soon. We have an assortment of teams that all members can be a part of regardless of class, skill, and level. Stim Junkies welcomes both casual and hardcore gamers.We prefer our members to be active within the guild community – be it on our website forums, on Ventrilo, or in-game. Opportunities for growth in leadership positions are available as well. Interested persons should apply on our website.

 

Nerf Dialogue on Hedarr Soongh

 

Guild name: Nerf Dialogue.

Server: Hedarr Soongh.

Server type: US-East PVP.

Faction: Republic.

Play style: Hardcore PVE.

Contact person and email: Costello – officialnerfdialogue[at]gmail DOT com.

Recruitment needs:

2 Healers, 2 Sage DPS, 1 Sentinel.

Description:

Nerf Dialogue, #3 World ranking for Tier 1 16m Nightmare Mode content, and current #1 World ranked for Tier 2 8m Hard Mode, is recruiting to rebuild our 16 man roster. We’re accepting applications from exceptional players, regardless of advanced class. If you don’t like wasting your time in ops and can bring your A-game, drop an app. We want people who are quick to learn, understand the basics of raid mechanics, and preferably have some previous raiding background. Some of our members have experience raiding in older games with Top 10 world ranked guilds. We don’t expect this of everyone, but it certainly doesn’t hurt. As long as you know your class, know how MMOs function, and can adapt quickly and with a positive attitude, we’d love to hear from you.

 

Redeemers on Corellian Run

Guild name: Redeemers.

Server: Corellian Run.

Server type: US-East, PVE.

Faction: Republic.

Play style: PVE and some RP.

Contact person and email: Aaylan, swtor.redeemers[at]Gmail DOT com.

Recruitment needs:

We are looking to recruit active players of all classes, specializations and levels.

Description:

Redeemers is a small, member oriented and friendly guild. We are a team, we work together, help others, but most of all, we have fun. We run group Flashpoints, Warzone, as well as Datacron hunting and story progression. We are currently saving up for a guild bank as well.

 

Dauntless on Shien

Guild name: Dauntless.

Server: Shien.

Server type: US-East, RP.

Faction: Republic.

Play style: PVE, some PVP.

Contact person and email: arkayde [at] gmail DOT com. Ingame: Holloway, Retta or Basra or ask anyone online for an officer.

Recruitment needs:

We have so many tanks we are thinking of renaming ourselves The Shermans (Except we love our guild name!) and DPS is so scarce they are worshipped as deities at the moment. Would you know it, we don’t have a single DPS Commando yet!

Description:

Dauntless is an irreverent guild of adults (at least on paper) with lives, jobs, pets, kids, mortgages, loans etc. We also happen to adore playing MMOs and enjoy running Operations and Flashpoints. We also do WZs several times a week together. We pretty much suck at most of it but we have a lot of fun doing that. If that sounds like you, swing by and have a gander at our website.

Dauntless – Because wiping takes more determination than winning!

 

Legio Umbra on Daragon Trail

Guild name: Legio Umbra

Server: Daragon Trail.

Server type: PVP US-West.

Play Style: PvP/PvE End Game-centric.

Contact person and email: GM – Vincvega legioumbra [at] gmail DOT com.

Recruitment needs: Accepting all classes.

Description:

Legio Umbra is an adult, friendly, casual community built around a core of experienced but not overly competitive MMO players who have been gaming together off and on for a long time. We’ve played through most of the MMO’s that people have heard of and/or played as well as a few obscure titles. We have the experience and skill to complete all of the content in today’s generation of MMO’s but we are not “rush to level cap” or “we have to be server first” style gamers. Our focus is on providing players with a quality community and support structure as we progress through a game. We are not elitists and strive to be all inclusive in order to give guild members the opportunity to achieve their goals in game. Although we tend to lean towards end game/raiding we also support PvP and people who just want to game at normal modes and enjoy the game and all it has to offer at a pace they are comfortable with. We are an Empire guild. We are playing on the Daragon Trail Server (US WEST PVP). We are social and voice chat use is required during some events. All SWTOR classes are welcome.

Legio Umbra is also the guild of TORWars’ Robert Henriquez who writes the Imperial Agent class column on Fridays!

 

~~~

How do you get YOUR guild up on the Wall of Guilds? It’s simple, just follow these instructions:

 

Copy the form below and fill in the blanks. Then email it to Kristen[at]TORWars DOT com and your guild’s recruitment ad will be added to the Wall.

 

Wall of Guilds form:

Guild name:

Server:

Server type (For example US-East, PVE):

Faction:

Play style (RP. PVE, PVP):

Guild site:

Contact person and email:

Recruitment needs: (Healers: High, Tanks: Low, DPS: Welcome <- for example)

Short summary (one paragraph max 200 words):

Optional: Guild video link

Optional: 1 picture/guild header/screenshot

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DevTracker Highlights For The Week of May 10, 2012

Published by under Uncategorized , May 14 2012

This time around on DevTracker, Joveth Gonzalez talks improvements to the GTN, Amber Green seeks input on the UI changes ushered in with Update 1.2, Courtney Woods details the return of Fan Friday, David Bass gives his take on the changes to the Warzone Daily mission, Daniel Erickson mentions tweaks to instance portal restrictions, Eric Musco ushers in the first ever Star Wars: The Old Republic podcast and Allison Berryman sets her keyboard afire talking Reverse Engineering, forum hostilities, the “Allies expansion pack” and much, much more. Hit the jump to catch up on a week’s worth of highlights.

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SWTOR Comic: Minion Slayers #5 – What Happens in Nar Shaddaa…

Published by under Funny,Minion Slayers,News & Info,Uncategorized , May 14 2012

Hello, fellow TORWarriors! Today is Monday, and that means it’s once again time for the latest Minion Slayers comic! James Carlson has graciously provided us with another edition of his funny SWTOR-themed comic for your reading enjoyment.

It’s a great comic this week, subtly poking a bit of fun at some of the crazy relationships in which SWTOR character’s find themselves. Enjoy!

What happens in Nar Shaddaa….

 

Looking for previous editions of the Minion Slayers?  Those can be found right here!  Looking for more of James’ fantastic artwork?  That’s right here.

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Scheduled Maintenance: May 15th, 2012

Hold still! This will only take 4 hours.

The time has come again, TORWarriors. The time where we have to put down Star Wars: The Old Republic, and do other things. Tonight, as nearly every Tuesday since launch, the SWTOR servers will be offline while BioWare performs scheduled maintenance. So, if you’re behind on sleep, or need a reason to play other games, tonight is your night.

Here is the official word from Associate Online Community Manager Joveth Gonzalez:

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, May 15th , 2012 from 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, May 15th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

Pic Source

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Guild Checkpoint

Highlighted Guild

  • Skyhound Adepts – Galactic Republic

Many of us know the phrase, “strength in numbers,” but is the strength actually the numbers or the type of people that make the numbers? This week’s guild has a definite strength and they are a close knit group, but it is not from their numbers. The Skyhound Adepts is a smaller guild and might not even be one people would notice. I have to say that in the short time I have been in their forums, emailed, and replied to members the more I understood that their “strength in numbers” comes from the quality of the people that make up those numbers.

More on the Skyhound Adepts, their beginning & plans for the future after the Jump…

 

  • Guild Q&A

How did Skyhound Adepts get its start as a guild in SWTOR? Is this the only game Skyhound Adepts are associated with as a guild?

-Before the release of the game, my friends and I decided to get into beta; we fell in love with the game and decided that we would make a guild.  Trying to think of a ‘Snazzy’ name for the guild, it kind of just came to me. So the Skyhound Adepts were born!

-This is the first guild with this name, though most of us are in the Redmage Bandaids in WoW, and plan on making a Skyhound Adepts guild in the upcoming game ‘Secret World.’ Got the beta and plan on reserving the name as soon as possible, to preserve it from copycats.

 

What is the type and name of the server that the guild Skyhound Adepts is located?

-We play on Krayiss Obelisk, a PVE server, though we compete in a lot of PVP. Unfortunately, the server was much more active at release, and has since fallen to ‘low’ status

 

Skyhound Adepts is a really a small close-knit group of gamers. How does the guild plan to keep this close-knit feeling as the guild grows?

-We have a Forum on our website for the community of the guild, and recruit on many levels to ensure everyone has someone to play with.  We also make it a point to plan times to run through flashpoints with each other, and do the endgame Ops as well.  Recently, a guild bank was set up, where people who have proven that they intend to stay with the guild have the ability to trade items such as high-level orange gear, and schematics.  We also are saving money to help new players pay for the annoying speeder training.

 

What has been one of the guild’s biggest achievements in SWTOR so far?

-Near the beginning of the game’s life, when most ‘high level’ characters were 20-30, the guild filled an entire ops group for PVP, and on the Alderaan Warzone, managed somehow to hold ALL three turrets, and keep them the entire game. It was pretty triumphant.

 

Has the guild started running Operations? If so which ones and what difficulty levels?

-We have not run Ops as a guild, though a few members have already, there are plans in the future to run as a guild once we level some new recruits.

 

Does the guild enjoy the PVP Warzones? Is there one in particular the guild enjoys the best?

-Most of the guild loves PVP matches, and always make sure to complete the daily mission. The favorite of the group seems to be Alderaan’s map, and the group groan is Huttball.

 

The guild LOVES warzones, even the people not specced for warzones play them. – Corthewin

 

I LOVE the PVP, especially with the Adepts, as they are all a bunch of jokers, jokers with skill! – Dachshund

 

 

As guild leader, what has been some of the biggest challenges running a guild? Are there some tools Bioware could add in-game to help you and the officers run and grow the guild?

-I’d say the biggest challenge was to recruit members and motivate them to work together, some people just join guilds and ask for items or hardly talk. I also had to work to get the funds for the guild bank, though I received a wonderful donation by Neda, a new member at the last minute.

-The Officers have addressed a few ideas, and the two biggest ideas we have is “automatic donation” to the guild bank(a percent of all money loot is deposited in the bank for the guild to share), and guild perks, like a separate experience bar for the guild, and as the guild levels up, small perks are added.

 

I noticed the guild is organizing to get its guild bank. How has this process been working out for the Skyhound Adepts as a small sized guild?

-As a small guild, the money total was difficult at first, then Daschund donated, and Neda practically PAID for the bank, and we now have it set up, thank you two very much!

 

What is the class, advance class and level of your main character? As the guild leader what has been your favorite in-game feature or game mechanic in SWTOR? What is your opinion on the Legacy System so far?

-My main character is Anna’lis, a level 43 Republic Commando.  I had to take a break from her and start a few alt characters to help the new members to level and quest.  One of my favorite things is the dialogue. I like the ability to shape my character in more than just item looks and stats.  Other than that, doing PVP, flashpoints, and ops as a guild has been pretty fun.

-The Legacy System is pretty interesting, though we are looking more forward to the XP bonuses to be released soon for legacy.  Adding a name to your legacy is also fun, as other players can see you and know “hey that’s one of so-and-so’s characters!”  The family tree is somewhat lacking, as we would like to have multiple lines, like have someone an ally to more than one character.

 

Ispen, a guild officer, weighs in with her favorite game mechanic in the quote below.

One of my favorite things is the dialogue options. I love having light/dark side choices. The more evil choices you make, the more dastardly your character starts to look. Ispen’s looking pretty evil.

 

Rani, a guild member, tells us their favorite game mechanic in SWTOR.

I love the “storying.” I love the good/bad choices. I love the fact you don’t have to be 100% good or 100% bad. I guess I’d change how quiet everyone is with each other. Of all the times I’ve been logged on, I’ve only ever seen general chat once.

 

Neda, a guild officer, lets us know one thing he wishes would be allowed in PVP.

I love the new rocket boots most of all, but wish they would last longer and be usable in PVP.

 

 

I can’t blame him…isn’t everything better with “Rocket Boots!”

 

Is Skyhound Adepts currently recruiting? What classes/advance classes does the guild need?

-Yes, we are currently recruiting and welcome new members, both Empire and Republic.  We are recruiting along many levels and classes, and all are welcome. Our hopes is to create a strong community that helps each other out.

 

Along the lines of recruiting, is Skyhound Adepts trying to start a Sith chapter of your guild? Is this to help your members with their Legacy benefits?

-We do have a sister guild called <Hellhound Adepts> recently set up.  It’s a little of both, we want to help with the Legacy system, and also some people like Sith, some people like Jedi, we decided to have a guild that liked both.

 

How can potential recruits or those looking to find more information about the Skyhound Adepts contact you all?

They can visit our website, or contact one of our guild officers, Anna’lis, Corthewin, Ispen, or Neda for the Republic side, and Skarro, Cortano, Telbeler, or Zombie on the Empire side.

 

Guilds should not be judged by their size…because it is the strength of character and willingness for members to help each other that is the measure of a successful, productive and enjoyable guild.

That’s it for this week’s Guild Checkpoint. I want to thank all the members of Skyhound Adepts for all their help and welcoming me into their website/forums. I also want to especially thank the GM Anna’lis/Mediaflare for all his work and time helping with this article. If you are looking for a guild that enjoys having fun, is growing to include Operations in their guild events and even creating a sister guild on the Empire side, you should get in touch with the officers and apply today.

Does your guild have a close-knit vibe? Or maybe your guild is huge into Warzones or Operations? Whatever your guild is into or does for fun in SWTOR, let us tell the community about your guild and what it is all about. All you need to do is email me at jason@corellianrun.com along with your guild’s website address and we will see if we can get your guild highlighted on Guild Checkpoint at Corellian Run Radio.

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