Archive for July, 2009

Get MER on Zune Marketplace……Sort of.

Published by under MER,News,podcast,swtor,Zune , Jul 29 2009

Well I have been trying to make it so you can find MER on the Zune Marketplace but nothing has been working.  I did just recently figure out though if you go to your podcast section on Zune Media Player you can click a “add a Podcast” button, which allows you to put a feed in to subscribe to our Podcast that way.  Basically its just a fancy RSS reader.  So if your one of a handful of people who actually uses Zunes like me then this might help you out.  Thanks for all the positive feedback everyone and share us with some friends. Oh and use this address, http://moseisleyradio.com/feed/podcast/, when you want to add a podcast on Zune Player.

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MER Episode 02: Attack!!!

Published by under podcast , Jul 22 2009

Zach and Brooks break down the past two weeks of SWTOR news, from the voiceover work outlined in Developer Blog #10 to the UI design shown in Video Documentary #3. All that and more in this week’s episode of Mos Eisley Radio!

Direct DownloadiTunes SubscriptionRSS Subscription

News From the Galactic Republic
Return of the Mandalorians
-Overview of the video
-Mandalorians as a “faction” and how factions would work in SWTOR

Development Blog #10 / Video Documentary #3
-Visual appearance of the SWTOR engine
-Voicing of both NPCs and your player’s character
-All aspects of the scale and level of production going in to the voice over work.
-Brooks’ post about audio from an engineer’s perspective
-SWTOR’s UI and the need for a mod community

Stories from the Outer Rim
PC Gamer UK Interview with Rich Vogel
-PVP, Raids, Economy

Discussion of the Week
Trooper and Bounty Hunter Classes
-What roles Trooper and Bounty Hunter will play within both party and solo settings
-Class abilities
-Possible ability focus based on armor (for Troopers) and weapons (for Bounty Hunters)

Podcast Directories
We’ve uploaded our feed to a few different directories to make sure that whererever you are, you can hear us! Listed below are the links to our pages on various sites.
-PodBean.com (claim-my-podcast-in-podbean{scid-bW9zZWlzbGV5cmFkaW8=-ecid})
-Podfeed.net
-Podcast Alley

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MER Episode 02 – Attack!!!

Zach and Brooks break down the past two weeks of SWTOR news, from the voiceover work outlined in Developer Blog #10 to the UI design shown in Video Documentary #3. All that and more in this week’s episode of Mos Eisley Radio!

Direct Download
iTunes Subscription
RSS Subscription

News From the Galactic Republic
Return of the Mandalorians
-Overview of the video
-Mandalorians as a “faction” and how factions would work in SWTOR

Development Blog #10 / Video Documentary #3
-Visual appearance of the SWTOR engine
-Voicing of both NPCs and your player’s character
-All aspects of the scale and level of production going in to the voice over work.
-Brooks’ post about audio from an engineer’s perspective
-SWTOR’s UI and the need for a mod community

Stories from the Outer Rim
PC Gamer UK Interview with Rich Vogel
-PVP, Raids, Economy

Discussion of the Week
Trooper and Bounty Hunter Classes
-What roles Trooper and Bounty Hunter will play within both party and solo settings
-Class abilities
-Possible ability focus based on armor (for Troopers) and weapons (for Bounty Hunters)

Podcast Directories
We’ve uploaded our feed to a few different directories to make sure that whererever you are, you can hear us! Listed below are the links to our pages on various sites.
-PodBean.com (claim-my-podcast-in-podbean{scid-bW9zZWlzbGV5cmFkaW8=-ecid})
-Podfeed.net
-Podcast Alley

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MER Episode 2 Update

Published by under Episode 2,MER,News,Questions,swtor , Jul 17 2009

Hey everyone! I thought I would just give a quick update concerning episode two for MER. As you might have seen in our twitter post last weekend, we had originally planned to record episode 2 and post it this week. However, since the past two weeks have been relatively slow for Old Republic news, it seemed best to wait in order to deliver you a show packed with more content. Plus, recording an episode and releasing it two weeks later obviously isn’t the most ideal situation.

Since this show is about bringing fans of the Star Wars universe together, we want to hear from you! MP3 or email questions to be answered on the show would be great, but feedback on the show itself is also greatly appreciated. Email any questions or comments to moseisleyradio@gmail.com. Thanks for your patience and for the strong initial support for this future SWTOR community. We look forward to hearing from you!

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Voicing Star Wars The Old Republic

Published by under developer blog,kotor,News,skywalker sound,swtor,voiceover , Jul 16 2009

Last week Developer Blog #10 popped up on the official site, going into great detail about the process for the extremely daunting task of recording voice over for The Old Republic. It’s been known for some time that all NPCs and quest-related information will be listened to and not read. In fact, this is one of the core elements of Bioware Austin’s new “story” pillar of MMORPGs. While the concept alone is enough to excite the legions of Knights of Old Republic fans, there is a scale and dedication to their craft present that I’m not sure everyone fully understands.

Let’s look at some of the facts: The Old Republic is the size of at least 10 KOTORs recorded back to back and the voice-over has been recorded in 5 different cities: Los Angeles , London, New York, San Francisco, and Toronto, by hundreds of different actors. First and foremost, if anyone has taken a close look at the audio files for KOTOR, the dialog alone accounts for about 550MB of space. Multiplying that by 10, we get an astonishing 5.5GB of data just for voice. Factoring in music and environmental sounds, and without an elaborate compression scheme, it’s likely that all audio related content for The Old Republic could take upwards of 7-8GB of storage on your machine.

View of Skywalker Sound’s Akira Kurosawa dubbing stage with the Neve DFC console.

What really speaks to Bioware and LucasArt’s dedication to this game is the task of working with so many voice actors at so many locations. The act of recording that much audio alone is astonishing, but when the whole process is considered, it’s no surprise that the team went to Skywalker Sound, one of the heaviest hitters in movie and video game industry. Before even a single line is recorded, scripts are laid out, voice directors are met with, actors have practice groups, and engineers consider all the editing and processing that will need to be done. Once the first track is laid, then comes the grueling task of assuring consistency in volume, pitch, and even pronunciation, as dynamic storylines require each individual line to be played on the fly based on a player’s choices.

As a gamer and an audio engineer, I couldn’t be more excited about what this means for both The Old Republic and the gaming industry in general. With this release, the teams at Bioware and LucasArts will set the bar for video game audio, and a very high one at that.

How do you feel about all quest and NPC-related content being spoken and not read?

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To Each His Own (Planet)

We spoke briefly on last week’s podcast about the concept of “starting planets”. As with most MMO’s, each class or race is given a specific area from which to start. For example, the Orcs and Trolls in World of Warcraft both start their journeys in Durotar, Kalimdor. Well, it would seem that our speculation holds some weight.

In a number of interviews and reviews, Bioware employees have roughly confirmed that each planet will play specific host to one (or possibly two) classes as they enter the galaxy. So far it appears as if the Trooper and Smuggler classes will start on Ord Mantell, while the Bounty Hunter class will begin on Hutta. These are all logical choices as to how each fits in with the overall lore of Star Wars. For example, its widely known that most Bounty Hunters have a very strong business relationship with the Hutt crime lords. And in the case of Ord Mantell, given the planet’s volatile political state, it makes sense that Troopers are needed to enforce the Galactic Republic’s rule, while the Smugglers do everything in their power to undermine them and move their goods.

This leaves an open slot on Hutta, and nothing for Korriban and Tython. Obviously, the most likely choices for the latter planets are going to be Sith Lord and Jedi Master, respectively. Yet since the other classes have yet to be announced, the options for Hutta are still wide open.

What do you think of having the classes separated so far from each other? Which planet are you looking forward to adventuring the most?

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MER Episode 01: Gooooood Morning Tatooine!

Published by under podcast , Jul 10 2009

The time has finally come to throw preparation and caution to the wind and release the very first episode of Mos Eisley Radio! We couldn’t be more excited about bringing you the latest in The Old Republic news, as well as in-depth looks at all aspects of the vast Star Wars universe we all know and love.

Direct DownloadiTunes SubscriptionRSS Subscription

In our premiere episode, we take a general look at the setting we will be playing in, and give an overview of what we know as far as classes and gameplay. While there aren’t a whole lot of details at this point, there’s plenty of room for deep discussion and speculation.

Don’t forget to follow the show on Twitter! There you’ll find some of the latest news about The Old Republic and what’s going on with the show.

We want to know what you think! Leave a comment, write on the forum, send us an email (moseisleyradio@gmail.com), shout like the Sand People, whatever! We’ve got a lot of in-depth looks at classes and gameplay planned, but let us know what topics you want us to discuss in coming episodes.

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MER Episode 01 – Gooooood Morning Tatooine!

Published by under #timeline,classes,planets,podcast,swtor,the old republic , Jul 10 2009

The time has finally come to throw preparation and caution to the wind and release the very first episode of Mos Eisley Radio! We couldn’t be more excited about bringing you the latest in The Old Republic news, as well as in-depth looks at all aspects of the vast Star Wars universe we all know and love.

Direct Download
iTunes Subscription
RSS Subscription

In our premiere episode, we take a general look at the setting we will be playing in, and give an overview of what we know as far as classes and gameplay. While there aren’t a whole lot of details at this point, there’s plenty of room for deep discussion and speculation.

Don’t forget to follow the show on Twitter! There you’ll find some of the latest news about The Old Republic and what’s going on with the show.

We want to know what you think! Leave a comment, write on the forum, send us an email (moseisleyradio@gmail.com), shout like the Sand People, whatever! We’ve got a lot of in-depth looks at classes and gameplay planned, but let us know what topics you want us to discuss in coming episodes.

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Games Radar’s Hands-on Preview of SWTOR

Published by under #preview,bioware,Games Radar,Hands-on,News,swtor , Jul 10 2009

Like most you, we here at MER are just drooling over the thought of getting our hands on some type of playable demo of The Old Republic. At the most recent E3 there was in fact a playable demo which created a lot of buzz amongst those that had the chance to play.  Games Radar recently wrote a very detailed description of their experience, including insights from Rich Vogel. home_logo

Vogel, Bioware Austin’s studio co-director, goes into detail to explain the cause-and-effect scenario that was something new to me in a MMO game. During a mission involving a captain that failed at his duties you are given the option to kill him and promote the first officer in his place, or forgive him and allow him to keep his post. Up until reading this article I had been a bit worried that the whole “Good vs Evil” gameplay was going to be nothing more than choosing to spare a life and taking, or helping, someone out and keeping recovered goods for yourself. Vogel explained that your choice on the captain’s fate actually would weigh in to how the story would progress. If you kill the captain the young inexperienced first officer makes several mistakes which makes your mission more difficult. On the flip side, if you spare the captain’s life than he was able to defeat a sizable portion of the enemy, his years of experience allow him to make tough decisions that save many lives. This excites me because for once I am making choices where my actions will have direct consequences on the outcome of a mission and the entire story as a whole.

There are a lot more details on ideas and storytelling methods BioWare is working on in the article.  I encourage you all to check it out.

Check out the Games Radar TOR preview.

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Chapter Two of Threat of Peace Has Begun

Published by under chapter two,News,swtor,Threat of Peace , Jul 09 2009

The newest installment, and beginning of the second chapter, of The Old Republic’s webcoming Threat of Peace has been posted. The story takes readers to the embattled world of Balmorra where Republic forces are receiving word that the planet has been ceded to the Sith Empire under the terms of the Treaty of Coruscant. Even as the local commander shares his withdrawal orders with his troops, Jedi Knight Fortris Gall shrugs off his orders to rescue a squad of captured Republic soldiers.

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