
“Now witness the firepower of this fully armed and operational battle station!” — There is no better example of damage in the Star Wars galaxy than the scene attached to that quote. Each week in Fully Operational, join Kray as he takes a look at the damage dealing role in Star Wars: The Old Republic. And yes, we’ll blow up a planet if we get the chance.
Welcome again to another delicious dosage of Fully Operational. I’m Iron Chef Kray and today we’ll be making Flashpoint Souffle topped off with Operation Casserole, and if you’re lucky I’ll teach you about my secret Heroic Quest Pie. As always, before we start cookin’ with our DPS, I recommend putting on some excellent listening music.
With all the talk about The Old Republic’s development cycle compared to other games, the ever-present reminder that this game has *STORY*, and the excitement of leveling with companions, it’s easy to forget sometimes that this is a Massively Multiplayer Online game. That’s what I’m here to talk about today.
Oh, the Places You’ll Go!
First off I’m going to apologize for all the references I’m going to make to World of Warcraft in this article, but it’s a 12 million person community that has set a lot of industry standards, and pointing out where The Old Republic deviates from those standards is a good way to analyze their uniqueness. That said, you can expect grouping to be a whole lot easier in some aspects, and possibly a bit more difficult depending on how you look at it.

Grouping in TOR’s PvE scene is split up into 3 categories: Heroic quests, Flashpoints, and Operations. Heroic quests are pretty self explanatory and most MMO players should be familiar with the concept of a group quest. The spicy part is the fact that most times you and 2-4 friends embark to slay some enemy, you’ll walk into an instanced area. Think of these quests as mini-Flashpoints — you walk into an area specific to your group, take care of business within a few minutes, and reap the rewards. Fully fledged Flashpoints, on the other hand, are the standard instances/dungeons of TOR. These adventures take place in an entirely separate zone you’ll spend 30-60 minutes (or more) in fighting elite enemies and bosses, with a group of 4 people. Operations are the final stage, similar to WoW’s raids. Only accessible at max level, these 8 or 16 person encounters will provide the best gear.
Heroic quests are likely going to be an extremely common occurrence, with at least a “double digit” number of Flashpoints will provide a great boost of experience and gear. Needless to say, grouping up for these is going to be ideal on your way to level 50.
Group Composition
With BioWare pushing us towards groups, you may be groaning at the concept of having to find tanks and healers all the time, but worry not! The first thing of note is the fact that every class has companions, something I touched on last week. If you’re trying to run a heroic quest or Flashpoint, especially at the lower levels, with yourself and another DPS buddy, call over a tank and healing companion, and you’ve got yourself a basic group. Companion-supported groups aren’t going to be optimal, but skilled damage dealers shouldn’t have an issue getting through most of the group activities for the first half of the game or so.
Unfortunately, there is a possible downside to the system BioWare has implemented, namely the concept of 4-person groups. You see, in many other MMOs a standard group consists of 5 players — 1 tank, 1 healer, and 3 dps. In The Old Republic, we’ll only have 4 people, meaning that instead of each group having 3 dps, you’re cut down to 2. What this means is in order for groups to form easily, the community needs to be made up of around 25% tanks and 25% healers, instead of the 5-man model which only requires 20% tanks/healers. Simply put, less people per group means more groups are needed over the long haul, and that can be problematic. Blizzard has been combatting the issue of “everyone wants to blow stuff up, not heal or tank” since the launch of WoW, and hasn’t quite fixed it yet. Hopefully the interesting aesthetics and balancing of classes in TOR will make this a non-issue, but be wary that groups might be hard to find for a while. 8-man Operations are plagued by the same problem, and ironically it seems that the 16-man groups will be the easiest to flesh out, as most likely they’ll have 2-3 tanks, 3-4 healers, and 9-11 dps.
But Seriously, Why Bother?
If the credits and experience boost don’t get you excited to start running group content, let me talk about some other things to woo your mind. For the story-driven among you, the developers have stated that, in addition to your overarching class quest, Flashpoints have a cohesive story that makes sense as you level up. Essentially, as you get stronger you’ll be fighting more and more complex challenges that work together to form a gigantic story parallel to everything you do single player. Not only that, but Stephen Reid, Senior Community Manager, recently confirmed that there are at least 10 Flashpoints going in the game at launch. Judging by the fact that we’ve only seen a handful of them, there’s going to be a LOT of cool stories to explore.

If you’re more pragmatic and loot-driven, then I’ll speak your language here. The boosts from heroic quests and Flashpoints are going to propel you towards Operations much faster than trying to do everything on your own, that’s been stated by BioWare. The thing is, they’re not just throwing us into groups and walking away. Every single Flashpoint will drop rewards from bosses, as we expect, but in addition you’ll receive commendations which you can use to buy equipment mods or brand new armor and weapons. Did ya run Black Talon 46 times and never see that lightsaber you wanted drop? Well, you’ve got a ton of commendations now, just go buy a shiny one from the Black Talon vendor! Operations work similarly, but in an even more fantastic way. Every time you down a boss in an Operation, instead of a few single pieces of loot dropping everyone has to fight over, each member of the group is rewarded with a loot bag, which can contain epic pieces of gear, rare mods, or a ton of commendations for the Operation vendor, where additional powerful items are available. Gone are the days of pieces of gear dropping that nobody needs — loot bags will only contain things useful to your class!
The social gaming aspect of The Old Republic is going to be absolutely amazing, and I for one can’t wait. With Guild Phase 2 recently starting, now’s the time to try to find a guild to throw your hat in with. Take a look at the Ask A Jedi and Ask A Sith guilds for some people to hang out with, I know I’ll certainly be rolling an alt there!
If you liked this article, be sure to check back next Friday for another regularly scheduled episode of Fully Operational. Can’t get enough of me? Follow me on Twitter for more updates and musings.
