Archive for December, 2011

Want To See Your TOR-Self In Web Comic Form? The Jedi Gambit Can Make It Happen!

Published by under contest,jedi gambit,News,Uncategorized , Dec 31 2011

The Jedi Gambit is easily the best TOR-inspired comic on the web. If you follow Ask A Jedi, you’ve no doubt seen us feature each and every issue. Also, the artist, Greg “Rackham” Moran is a super awesome guy, and among other things responsible for this year’s AAJ Holiday Card illustration!

Now he’s willing to put those talents to work for you, not unlike LeBron James mercifully did for the city of Miami. How would you like to win a custom drawing of your Star Wars: The Old Republic character? Or even better, win a drawing of yourself as one of the classes in the game? You could have your choice if you end up the winner!

All you need to do to enter is Tweet a little something, but the contest only goes until January 5th – there’s no time to waste! Head on over to The Jedi Gambit for all of the details on how to enter to win this awesome prize… talk about a cool way to ring in the new year!

 

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Trooper Weekly – Going Commando

Welcome back to the barracks, grunts and gruntettes – cool off those assault cannons and grab some pine. It’s time for another installment of Trooper Weekly, your always-welcome dose of hard-nosed Republic army tactics and intel. If you’re new to the column, check out our Trooper Newbie Guide, but if you’re already out crushing Imperial [...]

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Social Points: There’s a New Kid in Town

So you got Star Wars: The Old Republic for Christmas and it’s your first MMORPG! You’re having a lot of fun, your character is levelling nicely…but why do people keep yelling at you and how can they tell you’re a noob? Here’s a little guide for all of you who are playing an MMORPG for [...]

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That’s No Moon – It’s Art By Seithe

On the very last day of the year I am very pleased to present one of our art forum paladins: Seithe – Now despite atrocious neglect on my part now finally on TORWars! This is going to be a piping hot show of SWTOR character art. It’s New Years Eve so join me in letting [...]

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Patch Notes: 1.0.2 (Public Test Server) – Guild Fixes And Other Bugs

Published by under Patch Notes,pts,public test server , Dec 31 2011

Yesterday, BioWare deployed a new patch to the Public Test Server, which you can access by choosing a different “environment” from within your Star Wars: The Old Republic launcher. Be warned that if you decide to participate in the Public Test Server, you will need to download an entire additional copy of the client, so be sure you have the space available!

Be sure to discuss your experiences and give BioWare your feedback on the Public Test Server forum over on the official community forums at SWTOR.com.

1.0.2 Patch Notes (Public Test Server)

General

  • Guilds that are currently leaderless will have an Officer chosen and promoted to Guild Leader.

Classes and Combat

Sith Inquisitor

General

  • The Darth title is now properly granted to Sith Inquisitors.

Bug Fixes

  • Corrected an issue that could prevent players from taking cover when targeting large NPCs.
  • Fixed a bug that caused some abilities with activation times to be interrupted when used from cover.

Flashpoints and Operations

Flashpoints

Taral V

  • General Edikar now has the correct loot in Hard Mode and no longer enrages in Normal Mode.

Operations

Bug Fixes

  • Fixed an issue that could cause choosing Nightmare Mode to not set enemies to Nightmare difficulty.

Items

General

  • PvP lockboxes now cost 70 commendations, contain more consumables, and always contain an item.

Bug Fixes

  • Corrected several PvP items that were Bind on Equip. They are now Bind on Pickup.
  • PvP vendors on Capital Planets now offer the correct PvP items.
  • Commendations received via in-game mail are now correctly added to the Currency tab.

Missions and NPCs

Missions

Imperial

  • Number One with a Bullet: Players who choose dark side options now correctly receive the mission First Strike after completing this mission.
  • First Strike: Players who did not receive this mission will now receive it upon entering their personal starships.

Republic

  • Death Cloud: Players can now complete the “Toxic Waste” bonus objective regardless of how quickly they complete this mission.

Bug Fixes

  • Corrected mission steps on several planets that could cause client instability.
  • Fixed issues with some missions that could prevent pending rewards from being accepted.

Space Combat

Bug Fixes

  • Fixed an issue that caused a client crash if a space station was destroyed in Space Combat.

UI

Maps

  • Group members no longer appear on all planets on the Galaxy Map.
  • Corrected an issue that could cause map notes to disappear after logging out and back into the game.
  • Corrected some map notes that referenced the incorrect map.
  • Updated map notes for “travel to planet” steps in class missions on Nar Shaddaa, Hoth, and Belsavis to indicate the planet’s space station.

Bug Fixes

  • Players now receive the appropriate message if they attempt to create more characters than are permitted per account.
  • Group members outside of a player’s phase are no longer prompted to roll on items.
  • The In-Game Customer Service Portal no longer appears to hang while the “updating” message is displayed.
  • The Guild interface now properly displays the guild member list when it is sorted.
  • The “Show Sith Corruption” option no longer toggles off when transitioning between areas.

Miscellaneous Bug Fixes

  • Taxi rides are no longer occasionally interrupted, causing the player to be dropped from the taxi.
  • Using the /dismiss command now correctly dismisses a vanity pet.
  • Corrected some issues that could cause players to become stuck on the loading screen when logging into a character.
  • Players can now use emotes while riding a vehicle.
  • Fixed a bug that prevented some text-only mail messages from being received.
  • Graphics preferences in settings files are now consistent with actual settings in use.
  • Being in Do Not Disturb mode no longer prevents characters from being logged out for being away.
  • Corrected an issue that caused poor performance on some machines in indoor areas with shadows enabled.
  • Fixed an issue that could prevent players from being logged out for inactivity.


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Blue Milk & Cereal: Light Side Or Dark Side?

Published by under Blue Milk & Cereal,dark side,light side,morality , Dec 31 2011

No day would be complete without the breakfast of Jedi: Blue Milk & Cereal.  Every morning, the team at Ask A Jedi will get Force-induced thoughts coursing through your head with delicious issues from around the galaxy! Join in the discussion below to make your voice heard!

Now that the game has officially been out for more than a week (over two, if you count Early Game Access), it would be interesting to take a poll on where players stand with their character alignment. So that’s what we’re gonna do right now :)

As you know, just as in the original Knights of The Old Republic, your character can gain morality points. Known in the Star Wars universe as Dark Side or Light Side points, these are achieved by completed tasks and actions by responding in a certain manner from the choices available to you. For example, if an NPC is hungry and homeless on the streets of Coruscant, you may earn Light Side points for giving him some credits to buy some food. You may earn Dark Side points if you decide to kill him to get the filth of the streets. You get the idea.

These choices are available to all characters, regardless of faction. You can be a really Dark Jedi, or a really Light Inquisitor. Or anything in between. The question today is, what path are you taking and why? Discuss!

Note: There is a poll embedded within this post, please visit the site to participate in this post’s poll.


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Blasters, Beggars & Credits: Buff Slicing

Published by under Blasters, Beggars & Credits,GTN,Slicing , Dec 31 2011

Some players do it for glory. Some do it for infamy. Some like to accumulate the most points, or explore the far reaches of the worlds they inhabit. This, however, is not a column for those people. This is a column for those people who, quietly or not, enjoy making money so that their digital avatar can sleep on large piles of cash.

This article was supposed to be about how overpowered Slicing was, and also how good it was for the economy and crafters in general. It was also supposed to be posted last week.

Unfortunately, BioWare decided to read my mind during Beta and nerf it now. Now, after release, when the window for reducing it in a way that didn’t harm the economy has ended, they did nerf it. However, the nerf is not as bad as you would think. What the nerf does is remove the incentive to send companions on missions and return almost twice the cost in profit, which is a change I think they should have made one month ago.

However, the gathering aspect remains intact as a solid source of income while leveling. It’s not as much, but you can still gather lockboxes with great returns in addition to quests. The major part of this nerf really hurts the PvP community, which now relies solely on the credits from winning or losing a match to make any money. They can no longer rely on sending their companions to do Slicing missions to make them rich.

Cost 1250 credits to send, only got back 1091 back.

And I’m fine with that. Except that now, Slicing, instead of having a good amount of people doing it, is being abandoned faster than Google+. All the people who picked up the profession to make quick bucks are now going back to actual gathering professions. There will actually be fewer slicers than if the change had been made in the General Beta Test, which is going to have an adverse effect on the in-game economy.

Slicing did make some people inordinately rich. It also deprived those same people of either a mission or gathering skill to go along with their crafting skill. It forced them to take all those credits and pump at least some of them into the GTN. This caused there to be more demand and a higher volume of transactions, leading to a more balanced economic net gain.

So, while the original intent of my previous article was to assure fellow crafters that the sky wasn’t falling just because some people got rich quick, the intent now is to tell you all that we should be asking BioWare to buff Slicing. Not necessarily to the same level, but to where it’s profitable enough to entice people to take it again.

If this was my only character, I'd be picking up Archaeology.

The economy is, from talking to guildies, generally somewhat stagnant, and there are a few factors at play in that. First off, the vast majority of the servers are not 50 yet. In fact, while I haven’t asked, I might be the only AAJ staffer at 50 now (Bill, go play!). So, while the hardcore have begun raiding and acquiring PvP gear, the meaty middle of the pack is just getting to the 30s and 40s.

My experience, thus far, is that high-end materials are not selling too well. Some are – Mandalorian Iron is selling for 5-8k a unit, but it’s also ridiculously hard to get, and Ciridium, the prototype-equivalent, is just flat out not selling. And the reason is simple: people with lots of cash dropped Slicing and picked up what they were missing, powerleveled what they were missing, and are now self-sufficient crafters.

This also means that, while some rare and perhaps exciting items will sell, by and large many of them won’t, because people are crafting them, or have equivalents. The mod system also keeps people from acquiring new items as quickly, because they realize they can upgrade their items – you can get some great mods on Ilum just from doing dailies.

Poor T7 – it looks like his crit won't be utilized much.

So what do we sell?

I suggest trying to market yourself to that meaty pack in the middle. The high-end people are too hardcore to be bothered with all that – they know that better gear is around the corner, and the artifact helm I can make is going to be replaced. I will need to hang onto that for some time while that large group catches up.

Instead, run missions and craft gear and sell raw materials to that smaller group in the middle. My level 20 artificer/treasure hunter is selling Tatooine Flamegems like they are going out of style. The prototype mats for mid-levels still have a good amount of traction to them. I’m getting to a point where I can start pumping out hilts and enhancements on that level too, and I plan on doing that.

Also, don’t forget about your old commendations. Buy mods and sell those! Try to plug the holes on the GTN where there aren’t any items for the level ranges, and I can safely say that those will sell. I will be using my upcoming hefty vacation time to level my Cybertech to the 30s and get to selling modifications.

What are you selling? What success (or failure) have you had with materials? Comment below!

Beggar’s Tip: Space missions are a good source of income and experience, but you do need to upgrade your ship components. The very, very best ship components take some hard to get materials: Rank 5 Underworld Trading Metals, including Promethium. If you have UT, send your highest affection companion member on Bountiful or Rich missions and hope to get lucky. Rather than spending 30 or 40k on a component, you can offer to trade him the Promethium required and a small fee (maybe 7k) for the other materials and crafting portion. You can sell off the excess material as well, and possibly come out on top of the transaction.


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Public Test Patch Notes: 1.0.2 12/30/11

Published by under Uncategorized , Dec 31 2011

In a late Friday post, BioWare unveils the Public Test Server patch notes for patch 1.0.2. Included in the patch are fixes to the guild system, flashpoints, operations, UI, and more. If you have your client set to the Public Test Server, jump on and test it out. For everyone else, hit the jump for the patch notes in full.

Note: These are not final release notes for the 1.0.2 patch and may contain more items later. Final release notes will be provided at the time of the official patch release.

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SWTOR Patch 1.02 details announced

Published by under News,Patch Notes,swtor patch 1.02 , Dec 31 2011

Bioware are certainly being true to their word of regular patches to fix issues, with Patch 1.02 hitting the Public Test Server. Read on for all the details. There’s some nice fixes, and wahoo, you can use emotes while riding a vehicle! 1.0.2 Patch Notes     General Guilds that are currently leaderless will have…
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SWTOR Patch 1.02 details announced

Published by under News,Patch Notes,Uncategorized , Dec 31 2011

Bioware are certainly being true to their word of regular patches to fix issues, with Patch 1.02 hitting the Public Test Server. Read on for all the details. There’s some nice fixes, and wahoo, you can use emotes while riding a vehicle! 1.0.2 Patch Notes     General Guilds that are currently leaderless will have



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