Archive for January, 2012

Rich Vogel Talks Bugs & Exploits

Published by under News,rich vogel,Uncategorized , Jan 31 2012

For fans of the MMO genre, Rich Vogel needs no introduction. He spent his early career working on titles such as Meridian 59, Utlima Online and Star Wars: Galaxies – three of the most genre-defining MMO games of our time. Today however, Rich wears the hat of Executive Producer on Star Wars: The Old Republic at BioWare Austin, and as such has some pretty big boots to fill down in Texas.

This afternoon, he posted a developer blog for fans and players of Star Wars: The Old Republic to let them know how BioWare goes about prioritizing (and fixing) bugs and exploits, and how that meshes (and doesn’t interfere with) new content development:

Let me start by explaining how we go about determining when to fix an issue in the live game, whether it is a bug or an exploit. Let’s begin with exploits – those cases when we determine that a bug in the code can give an unfair advantage to a player. (Remember, not all bugs are exploits!)

If an exploit is discovered that threatens players’ experience in the game or the in-game economy, we will usually try to create an Emergency Patch to fix that exploit. Before we declare something an emergency though, we have to validate the issue with our internal Quality Assurance, or QA team. They gather data working with our Customer Service, analytics, and development teams to determine the extent of the exploit and the steps needed to reproduce it. Once we have the steps, we work on a plan to fix the issue. Depending how long the issue will take to fix and how risky it is, we will decide if we need to temporarily disable the cause of the exploit in the game.

Head on over to SWTOR.com for Rich’s full blog entry – it’s well worth a read for any TOR fan!

 


Comments Off

Rich Vogel Discusses Bugs and Exploits

Published by under Uncategorized , Jan 31 2012

A new Developer Blog entry has been posted on the official Star Wars: The Old Republic website. BioWare Executive Producer Rich Vogel gives a detailed look into how bugs and exploits are identified, triaged, prioritized, fixed, and patched to the live servers.

Rich VogelNot every bug is created equal. Some bugs – even ones that might look simple – take a long time to deal with and some might not be able to be reproduced (as they may be random occurrences under special circumstances). With that in mind, we use a triage process to prioritize our bug lists. This helps us determine which bugs we fix first based on the bug’s severity (which is how many people it affects). We estimate the severity of bugs by looking at volume of tickets sent to our Customer Service team, Forum posts, and using our telemetry data from the game, amongst other things.

 Full post after the jump.

Comments Off

Social Points: It’s Drama Time!

If you are a guild leader, a community leader or you just started a server forum you probably already know that drama is as inevitable as being attacked by sand people on Tatooine.  It turns up when you’re least expecting it, just as everyone seems to be getting along and sucks up countless hours of game [...]

Comments Off

Council Chambers: Good Officers, Apply Within

Published by under Council Chambers,guilds,Uncategorized , Jan 31 2012

Council Chambers is all about the ins and outs of guild leadership in Star Wars: The Old Republic.  Each week, we’ll look at running and managing a guild through good times, bad times and everything in between.  

To wrap up our Guild Formation series, I wanted to spend a little more time talking about officers – in particular, what to look for when hiring or promoting them.  (You’ll notice this nicely dovetails into the next couple entries about guild advice!  So stay tuned.) For the majority of TOR guilds, you’re just getting started in this new game – for some of you, your guild was established through the Guild HQ before the game launched, for others your guild was ported over from another game, and for some of you, your guild may be a brand new one formed since launch.

Regardless of how you got your start though – good officers really can make or break a guild.  You want officers that are responsible, fair, active, and reliable.  To make it even more tricky, being an officer isn’t even a paid position! Even so, having reliable officers that you can count on to manage the roster, deal with issues when you are offline or not around, and who can support you and the workload that goes with running a guild is a tremendously vital asset for any guild leader.

Let us begin by looking into the qualities that seem to make a good officer.  This can be tough – some are easy to measure (time online, for instance), and others can be harder (how does one measure maturity?)  Ultimately, it’s going to be a combination of observation, current officer consensus (for guilds that already exist and have officers), and a bit of sixth sense or gut hunch thrown into the mix.  Below is an initial list of qualities I usually request from prospective officer candidates.

Primary requirements are:

1.       Ability to be online around 15 hours a week.  Being an officer is a time commitment, and while officers don’t need to be around that much *every* week, they should plan on that (or 3 nights a week) as an average.  If your guild raids or is active more often, you may need to alter this to meet your own guild’s needs.

2.      Willingness to chip in on a number of tasks.  This may include things like new member recruitment, dispute resolution/mediation, raid organization, and social events and outings.  Ideally, a guild will have one officer take point on each of these issue areas (see below) but other officers may be asked to help in outside their area from time to time.

3.      Leadership and initiative.  The other big part of being an officer is to get things done for the guild!  So initiative and a willingness to go out there and do is a big plus – guilds are looking for people who have the time, energy, and commitment to make those visions a reality.  No matter how nice a person, if they don’t have leadership skills, probably not a great choice for an officer.

4.  Ability to manage conflict situations.  This can be the toughest one to fill – nobody likes conflict or arguing with people, and the rare few who do probably aren’t good officer material in the first place.  But, it’s a core part of the job – someone has to be willing to step in and resolve member disputes when they flare up out of nowhere and the guild leader isn’t around.  Also – no matter how wonderful the guild leader, we all have bad days and periodic bad decisions (or, less than ideal decisions) – and if you have a guild full of officers who are just yes men and won’t speak up to raise the questions that should be asked in these occasions, who will?

Aside from this, you want people who are level-headed and not prone to being reactionary.  (By reactionary, I mean they won’t rise to the bait if someone is trying to provoke them.)  You want someone willing to lead and assert themselves, but not so much so that you’re battling them for control on a regular basis.  So a lot of this is a balancing game – keeping a good eye on the members, seeing who might have some of these qualities, talking to them to see if officering interests them, and then trying to match them to the position that best suits their skill sets.

Some generalities on that, from my own observations:

  • Social event and recruiting officers are often extroverted and outgoing members, since you need to be comfortable gathering groups and talking to strangers
  • Raid leaders are often very good at details and organization – they benefit from knowing and prepping members about boss fights, gear lists, and good web sites for classes
  • Technical officers are tech savvy (duh, right?)  Not much more to be said there, really

My final comment is to realize that not everyone asked will want to be an officer.  A lot of the people I’ve approached over the years as showing good competence in the above areas were already officers elsewhere and for other games/guilds for exactly those reasons – or perhaps, that’s where they learned those skills.   Some of us are willing to serve more than once, others – once they retire, they retired and they like having a place to just play.  Do not push someone if they decline!  There’s a lot to be said for just being a player and only having to worry about your own playing experience, rather than everyone in the guild’s.  It’s a high burnout position, so if you ask and the person declines – respect that, and don’t push.  Plus, if you don’t force the issue – a lot of times, they’ll reconsider and offer.

So, that’s some of my experience on what to look for in an officer.  Next post, we’ll talk about how to handle it when officers don’t manage to keep up their responsibilities and some diplomatic ways of managing that.


Comments Off

GameSpy: Another Look at SWTOR’s Endgame

Earlier today, Marshall pointed you at a story from MMORPG.com where the endgame for Star Wars: The Old Republic was discussed. If you’d like another writer’s view, GameSpy has also written up their first impressions of SWTOR’s post-level 50 elder game. G-Spy’s Leif Johnson says he was enjoying his Jedi’s story so much he feared [...]

Comments Off

Smuggler Weekly: Leveling like a Madman

This week’s discussion is being transferred to you over the HoloNet while I continue traversing the Galaxy. I’ve been leveling like a crazy person, and I’ve been having the time of my life. While some people may have been playing since launch, I unfortunately have had to wait while my computer was being repaired. Now [...]

Comments Off

MER Episode 68: Voice of Vette

In this episode of MER, we are excited to introduce a special guest joining us from sunny California for a time of Q&A. The wonderful & talented Catherine Taber was kind enough to come on our show & explain what it was like to be a part of the recording process of Star Wars: The Old Republic. Catherine, who is the voice behind the Sith Warrior companion Vette, is most know for her role on the Clone Wars animated series as the actress who plays Padme.

In this episode she gives us an idea of her experiences with such a massive video game project & shares a little insight on how things work behind the scenes. She also takes time to tell us about founding Games for Soldiers, which we highly encourage MER listeners to check out. Don’t forget to thank her via Twitter for coming onto our show!

As always, feel free to head over to the forums for the latest MER discussion!

Direct DownloadiTunes SubscriptionRSS Subscription

Discussion Topics
- Catherine Taber Interview

Comments Off

FRC Slams TOR on Same Gender Romance

Big budget games are usually not without controversy of some sort and Star Wars: The Old Republic is no exception. The Family Research Council (FRC), well known for their ultra-conservative viewpoints on content in games, movies, and television; have a new problem with the proposed same sex romances eventually making their way to TOR. According [...]

Comments Off

Kira Carsen: Lending A Buggy Hand

Recently, TORWarrior Codaz sent in a series of screenshots showing a very welcomed bug he found while playing Star Wars: The Old Republic. This isn’t your average glitch either; in fact, this one is highly amusing.  I did a bit of research and I’ve not found anything around the web that says otherwise, so if [...]

Comments Off

MMORPG: TOR’s Endgame Grind

In an article posted today on MMORPG, Michael Bitton discusses PvP and PvE content in StarWars: The Old Republic. His main gripe is that TOR’s endgame is as grindy any other MMO out there. Here’s a snippet: Disappointingly, progression via PvP is simply a frustrating experience. While the act of getting into a scrap with [...]

Comments Off

Next »